Showing posts with label earth. Show all posts
Showing posts with label earth. Show all posts

Wednesday, January 16, 2019

Monster Mechanics: Part 2

Hello Again Duelists,

     It's that time again! I'm here to give you the second half of my look at Monster cards. Today we're going to look at Attributes and Types. Duelists who wish to make decks that specialize in a particular Attribute or Type may want to pay attention to this.
     There are seven Attributes: Light, Dark, Fire, Water, Earth, Wind and Divine. Let's take a look at them:

Light - The pure and virtuous monsters that the good clean duelists like to use. They tend to favor Fairy-type monsters and Thunder-type monsters over all others. The Lightsworn monsters are one of the more famous groups of Light monsters. Another group is the Worm monsters. Some others worth noting are Blue-Eyes White Dragon (one of my favorites), Elemental Hero Neos and Marshmallon.

Dark - The bad boys of dueling. These tend to be quite popular with a lot of duelists out there. Most of the bad guys in the different Yu-Gi-Oh! series favored these. Some of the most famous Dark monsters include the Gravekeepers, Exodia the Forbidden One, Dark Magician, the Blackwings, and a lot of the Fiend-types.

Earth - Quite a few monsters in Yu-Gi-Oh! were of the Earth attribute. Most of them are either Beast-types, Warrior-types or Rock-types. Some notable Earth monsters include the Karakuris, Man-Eater Bug and the Ancient Gears.

Fire - These monsters will leave you feeling the burn. Mostly Pyro-type monsters make up this attribute, and include some lethal choices such as Flame Swordsman and Lava Golem. Some popular groups of Fire attribute monsters include the Volcanics and the Flamvells.

Water - Monsters of the high seas make up this group. Aqua-types and Sea-Serpents make up the majority of this attribute. Some personal favorites include Number 32: Shark Drake, the Ice Barrier monsters and Nightmare Penguin.

Wind - These monsters will blow you away! Mostly containing Winged Beast-types, these creatures can come together fast, and hit you pretty hard. The cream of the crop includes Stardust Dragon, the Harpie Ladies, Mist Valley monsters and Dragunity monsters.

Divine - Perhaps the most powerful and sacred of all monsters in Yu-Gi-Oh!, this attribute is a very small group. They tend to be hard to get your hands on, and even harder to build a deck around. When the word Divine is mentioned, the name that goes along with it is the well-known Egyptian God Cards.

So there you have it, the seven attributes revealed. Think about which attributes appeal to you, and how you'd like to build a deck around one or two of them. This is the Coach, signing off!

Thursday, July 25, 2013

Magnet Warriors United

Hello duelists! The Coach is here to give you that daily dose of duel fuel. Today, we're gonna look at a group of cards that were made for each other. I'm talking about the Magnet Warriors. These three cards work well individually, as well as together when combined. Remember to take all metal objects out of your pockets before slipping these bad boys in your deck.


 First up is Alpha the Magnet Warrior. He's a Level 4 monster with 1400 ATK and 1700 DEF. His stats are moderate, but slip him a good Equip Spell Card, and he can command respect on the battlefield. (6/10)


 Next up is Beta the Magnet Warrior. He is the strongest of the trio, at 1700 ATK and 1600 DEF. He can wipe out a fair number of monsters if you slip him an Axe of Despair of a United We Stand.


 Now we come to Gamma the Magnet Warrior. This monster was build more for defense, at 1500 ATK and 1800 DEF. Keep his guard up with a good Field Spell or Equip Spell to keep him around for a few turns.


Combine Alpha, Beta and Gamma and you'll get Valkyrion the Magna Warrior. This behemoth of a Rock-type weighs in at 3500 ATK and 3850 DEF. He can only be Special Summoned, and that requires the tribute of Alpha, Beta and Gamma from your field and/or hand. On the flip side, if you have him on the field, you can tribute Valkyrion to summon his three parts of back to the field. This is a good option for a defensive stance if things aren't going too well, or for Tribute Summoning a Level 9 or higher monster.

There you have it dueling fans! The Magnet Warriors and their combination, Valkyrion. Stop by sometime soon for another dose of your dueling medicine. Keep on dueling!