Hello Again Duelists,
It's that time again! I'm here to give you the second half of my look at Monster cards. Today we're going to look at Attributes and Types. Duelists who wish to make decks that specialize in a particular Attribute or Type may want to pay attention to this.
There are seven Attributes: Light, Dark, Fire, Water, Earth, Wind and Divine. Let's take a look at them:
Light - The pure and virtuous monsters that the good clean duelists like to use. They tend to favor Fairy-type monsters and Thunder-type monsters over all others. The Lightsworn monsters are one of the more famous groups of Light monsters. Another group is the Worm monsters. Some others worth noting are Blue-Eyes White Dragon (one of my favorites), Elemental Hero Neos and Marshmallon.
Dark - The bad boys of dueling. These tend to be quite popular with a lot of duelists out there. Most of the bad guys in the different Yu-Gi-Oh! series favored these. Some of the most famous Dark monsters include the Gravekeepers, Exodia the Forbidden One, Dark Magician, the Blackwings, and a lot of the Fiend-types.
Earth - Quite a few monsters in Yu-Gi-Oh! were of the Earth attribute. Most of them are either Beast-types, Warrior-types or Rock-types. Some notable Earth monsters include the Karakuris, Man-Eater Bug and the Ancient Gears.
Fire - These monsters will leave you feeling the burn. Mostly Pyro-type monsters make up this attribute, and include some lethal choices such as Flame Swordsman and Lava Golem. Some popular groups of Fire attribute monsters include the Volcanics and the Flamvells.
Water - Monsters of the high seas make up this group. Aqua-types and Sea-Serpents make up the majority of this attribute. Some personal favorites include Number 32: Shark Drake, the Ice Barrier monsters and Nightmare Penguin.
Wind - These monsters will blow you away! Mostly containing Winged Beast-types, these creatures can come together fast, and hit you pretty hard. The cream of the crop includes Stardust Dragon, the Harpie Ladies, Mist Valley monsters and Dragunity monsters.
Divine - Perhaps the most powerful and sacred of all monsters in Yu-Gi-Oh!, this attribute is a very small group. They tend to be hard to get your hands on, and even harder to build a deck around. When the word Divine is mentioned, the name that goes along with it is the well-known Egyptian God Cards.
So there you have it, the seven attributes revealed. Think about which attributes appeal to you, and how you'd like to build a deck around one or two of them. This is the Coach, signing off!
Showing posts with label dark. Show all posts
Showing posts with label dark. Show all posts
Wednesday, January 16, 2019
Monday, December 9, 2013
Card Spotlight: Colossal Fighter
Hello duelists! The Coach is back for your next dose of duel fuel. Today, I thought we'd take a look at a member of the warrior community. I'm talking about none other than the titan of terror, Colossal Fighter. This Level 8 master of disaster weighs in with a whopping 2800 ATK points. His DEF could be better, but you're not gonna see this guy in DEF mode that often with his special ability.
Gaining 100 ATK a pop from each Wariror-type in either Graveyard, his power can stack up pretty fast. Consider having at least 2 or 3 of this guy in your Extra Deck in order to make good use of his second special ability. When he is sent to the Graveyard, you can Special Summon any Warrior-type from either Graveyard, including another Colossal Fighter. This effect would also be good for pulling any Fusion or Synchro monster back into play that might be your ace. Consider slipping this gem into an deck running Elemental Heroes, X-Sabers, or Six Samurais. In a future post, I'll share some tips on creating the Ultimate Warrior Deck. On that note, it's time to hit the showers. Until next time, this is Coach Muramasa saying keep on duelin'!
Gaining 100 ATK a pop from each Wariror-type in either Graveyard, his power can stack up pretty fast. Consider having at least 2 or 3 of this guy in your Extra Deck in order to make good use of his second special ability. When he is sent to the Graveyard, you can Special Summon any Warrior-type from either Graveyard, including another Colossal Fighter. This effect would also be good for pulling any Fusion or Synchro monster back into play that might be your ace. Consider slipping this gem into an deck running Elemental Heroes, X-Sabers, or Six Samurais. In a future post, I'll share some tips on creating the Ultimate Warrior Deck. On that note, it's time to hit the showers. Until next time, this is Coach Muramasa saying keep on duelin'!
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