What's shaking duelists? Coach Muramasa is back! As promised, today is part two of our Synchron study. Last time, we took a look at four of Yusei Fudo's aces. Today, let's travel a little further down the road and take notice of another six-pack of these useful monsters. Unlike the previous batch, these guys don't Synchro Summon a specific monster.
First stop on the Synchro Express is Hyper Synchron. This little dynamo has decent ATK, so it can hold its own early in the duel. If things get too intense, or you just want to get down to business, it's a good Tuner to Synchro Summon with. If you choose to summon a Dragon, that monster gets an 800 ATK boost. The catch is, it's banished at the end of your turn. Consider using this as a last resort, to either turn things around at the end of the duel, or to assure victory.
Our next contender is a bit of a wild card. Quickdraw Synchron can be used to Synchro Summon any monster that is Synchron specific. You want Nitro Warrior? That's not a problem. Do you need Junk Archer? You're covered. All you have to do is send a monster from your hand to the Graveyard, and this Level 5 monster can join the fight. Follow up with another monster from your hand on the same turn, and instant Synchro action. This one card opens up a lot of possibilities. If you don't want to weight your deck down with all the other Synchron monsters, just pop this guy in three times, and you can still pull off a variety of Synchros.
Bri Synchron is an improvement on the concept of Hyper Synchron. He can give a Synchro a 600 ATK boost, without sending him into exile. Instead, he negates that Synchro's ability until the end of that turn. This is a good card to use to bring Stardust Dragon or Red Dragon Archfiend to the field. This card is one of the few Synchrons that can support almost any Synchro monster.
Next on the agenda is Unknown Synchron. Like so many 0 ATK / 0 DEF monsters, he seems completely useless. Its saving grace is that it can be Special Summoned if your opponent has monsters and you don't. Follow that with a Normal Summon and you've got the power to Synchro Summon.
The last stop on the Synchron Express is Mono Synchron. He is another 0 ATK / 0 DEF monster. This one does seem to be on the useless side. He can only be used with Level 4 or lower monsters, and they are all reduced to Level 1 when performing a Synchro Summon. This isn't too useful, unless you are using a low level Synchro.
Let's look at our duelist report card on these Synchrons:
6/10 Hyper Synchron
10/10 Quickdraw Synchron
9/10 Bri Synchron
4/10 Unknown Synchron
2/10 Mono Synchron
That does it for part two of Synchron study. Next time, we'll conclude with some strategies for Synchron decks. Until then, keep gettin' your game on!
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