Monday, February 4, 2019

Elemental Heroes, Part 1

What's shakin' duelists! This will be the first in a trio of posts. Today, we're gonna talk about one of the backbone deck archetypes from the GX era: The Elemental Heroes. These warriors of justice work together in a variety of ways to quickly take down the competition. In addition to that, you can fuse 2 or more of them together to make even more powerful Elemental Heroes. This archetype has a number of Spells and Traps that work well to power up and protect these heroes. Let's take a look at the basic Elemental Heroes.
 

 
Elemental Heroes Avian and Burstinatrix don't seem too powerful at first glance, but you'll want them in your deck anyway. You'll see why in the next post.



EH Sparkman has decent ATK power, and with an Equip or Field Spell, he could be a real damage dealer.



EH Clayman is great for stalling with its DEF of 2000. Alone, each of these 4 cards don't seem like much, but their true potential is unlocked when they are fused together, to make much stronger Elemental Heroes.
 

Elemental Hero Bubbleman is another seemingly weak Monster, but his special ability gives you the power to draw 2 cards, if he is the only card you have in play when you summon him. Think of him as a Monster version of Pot of Greed.
 

Next up is Elemental Hero Wildheart. He's got average ATK and DEF, but his special ability makes him immune to Traps. Power him up, and he'll overtake Sparkman as most useful Monster so far.
 

Elemental Hero Bladedge packs a pretty good punch at 2600 ATK. Combine that with his ability to inflict piercing damage, and he's a good choice for offense.
 

The final Elemental Hero to consider, has the most heroic look out of the bunch. I'm talking about Elemental Hero Neos! This champion of justice weighs in at 2500 ATK, and I've seen many decks built around this one card. Next time, we'll take a look at how these these monsters work together to take any opponent down. Later Duelists!

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