Showing posts with label crystal beast. Show all posts
Showing posts with label crystal beast. Show all posts

Wednesday, January 23, 2019

Crystal Beasts, Part 2

Welcome back duelists! Coach Muramasa here to give you a daily dose of duel knowledge to keep you revved up in the field. Today, we'll take a second look at the Crystal Beasts archetype from the GX era. Last time, we looked at the precious gems that make for a pretty intense team. Now, we're going to look at cards that support this group pretty well.



First up is Crystal Beacon. This Spell Card lets you Special Summon a CB monster from your deck, providing that you have at least 2 Crystal Beasts in your Spell & Trap Zone. Slip 2 or 3 of these in your deck to pull the team of seven together faster for Rainbow Dragon. (8/10)


Rare Value is another Spell Card that requires at least 2 CB monsters in your Spell & Trap Zone. Your opponent will pick one to send to the graveyard, and you will get to draw a couple of cards for your loss. Play this after a "Crystal Beacon". (6/10)


Crystal Blessing a good card for recycling CB monsters from your graveyard back to your Spell & Trap Zone. Use this along with "Crystal Beacon" and "Rare Value" to quickly get your magnificent seven in play in a couple of turns. (7/10)



Crystal Promise lets you move a CB monster from your Spell & Trap Zone to your Monster Zone as a Special Summon. Consider CB Emerald Tortoise for defense, or CB Sapphire Pegasus for offense. (7/10)


Crystal Release is a good Spell Card for giving a CB monster an ATK boost. In addition to this, when it is sent from the field to the graveyard, you get to pull a CB monster from your deck to your S/T Zone. Equip this to CB Topaz Tiger, CB Amber Mammoth or CB Sapphire Pegasus. (8/10)



Now let's take a look at a couple of traps. Rainbow Path is a good card to use, as it not only negates an opponent's attack for the cost of a CB monster in your ST Zone, but it also allows you to pull a "Rainbow Dragon" or "Rainbow Dark Dragon" from your deck. (5/10)


The last card to take a look at is Rainbow Gravity. This trap may be your ace in the hole. All you have to do is get all seven CB monsters on the field or in the graveyard, and then you can pull a "Rainbow Dragon" or "Rainbow Dark Dragon" from your deck or graveyard. (7/10)

That does it for another dueling session from the Coach. Take good care of those of gems, and let shine through in your next duel. Until next time, keep on dueling!

Monday, January 21, 2019

Crystal Beasts, Part 1

What's shakin' duelists? The Coach is back for your next Yu-Gi-Oh! lesson. Today, we're gonna take a look at an interesting archetype form the Yu-Gi-Oh! GX era. The Crystal Beasts are a series of seven monsters that are inspired by the colors of the rainbow. These precious gems have a special ability that allows them to be placed in the Spell & Trap Zone. You'll find out a little later why this is important. Let's take a look at the members of this exclusive club.


First up is Crystal Beast Ruby Carbuncle. Its special ability allows it to Special Summon other CB monsters from the Spell & Trap Zone to the Monster Zone. This is a good way to recycle your monsters and keep your field with a minimal defense. (6/10)


Crystal Beast Amber Mammoth has a special ability that makes it a shield for other CB monsters. Consider equipping this card with an Equip Spell or Field Spell that boosts ATK and you could end up trashing your opponent's offense. (6/10)


Crystal Beast Topaz Tiger has a special ability that gives it an ATK boost during the Damage Step of an attack. Give him an ATK boost beforehand to guarantee success against almost any monster. (5/10)


Crystal Beast Emerald Tortoise is a good choice for protection. Its 2000 DEF will help stall your opponent. On top of that, its special ability allows you to switch a monster you attacked with during your turn to DEF position. This can only be done during your Main Phase 2. (6/10)


Crystal Beast Sapphire Pegasus is a typical level 4 monster with 1800 ATK. Its special ability allows it to put a CB monster from your hand, deck or graveyard into your Spell & Trap Zone. This is good for working to that seven CB combo. (7/10)


Crystal Beast Cobalt Eagle has a special ability that allows it to take a CB monster you control and place it on the top of your deck. This is a good way to recycle another CB monster that was in your Spell & Trap Zone. (5/10)


Crystal Beast Amethyst Cat has an ability that allows it to attack your opponent directly. If it chooses to do that, the damage inflicted is only half. Consider powering up this card with an Equip Spell Card. (5/10)


Rainbow Dragon is the result of getting all seven Crystal Beast monsters between your field and graveyard. This card is a powerhouse level 10 monster with 4000 ATK and 0 DEF. In addition, this behemoth of dragons can activate a special ability that allows it to send all CB monsters you control to the graveyard and gain 1000 ATK for each one. You could easily gain up to 9000 extra attack with this effect, for a whopping 13000 ATK. This would make for an intense one hit knockout to your opponent. Its other special ability allows you to remove all CB monsters you have in the graveyard to shuffle all cards on the field back their owners' decks. (9/10)


Rainbow Dark Dragon is the dark side of Rainbow Dragon. It also can only be Special Summoned, but with a different condition. By removing 7 different DARK monsters with different names, you can put this bad boy in play. Its special ability allows you to boost this monster by removing from play all other DARK monsters you control, as well as the remaining DARK monsters in the graveyard, for a 500 ATK boost per monster. This isn't as powerful as Rainbow Dragon's ability, but could rival its strength just the same. (8/10)

There you have it gem collectors. The Crystal Beasts and their Rainbow Dragons exposed to you. Join us next time for more dueling tidbits. Until then, get your game on!